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Three Pokemon Games That Didn't Get the Adoration They Earned

In the wake of a taste of world peace thanks to Pokémon Go, there's no question that the creature-catching franchise stands as one of the most ubiquitous video games around. Pikachu is just as famous as Mickey Mouse, if not more so. The continued excitement around trading card values guarantees near-daily Pokémon news stories. You'd be hard-pressed to find a Pokémon game that failed to move at least a few million copies. Remarkably, fan-made Pokémon games go viral annually.

However in spite of that ubiquity and popularity, there are still Pokémon games that are totally underappreciated. These represent titles that failed to receive their fair shake, or were overshadowed by the hype of the core series. These are Pokémon games stuck on doomed consoles or online offerings, or were pioneering attempts onto different formats. They're often also Pokémon games that probably would have flourished if they ever got sequels or modern remakes. Considering these factors, this list will not be yet another recommendation for Pokémon Conquest or the Pokémon Mystery Dungeon series. We're going beneath the surface.

Still, you may already know about these Pokémon games. So, before rearranging your glasses and writing 'Well,' let us just agree that these are Pokémon games for those possessing refined tastes, agreed?

Pokémon Ranch: The Cozy Precursor

An excessive number of Pokémon games focus on the combat aspect of the series, and not nearly enough of them focus on the ordinary realities that would come with owning a companion. Sure, there are minor mechanics like these in recent entries—players may pet, and feed your monsters in bases. However, I'm longing for a Pokémon game more in the vein of Nintendogs or The Sims.

My Pokémon Ranch (2008) for the Nintendo Wii is not that game. The digital-only title is most accurately viewed as the antecedent to Pokemon Home; that is, as a repository to store monsters from various titles. Reviews from its release noted Ranch was a bad if not truly ugly game. I'm not here to argue against these notions, but it compels me to say Ranch might be the nearest we've come to a everyday life Pokémon game.

As the name suggests, the game takes place on a farm where your personal Miis—imagine this—simply hang out with your pals. The interactions with Pokémon were simple, and a lot of the appeal was watching what your monsters might do when they're not being forced into cockfighting. In a just world, Pokémon Ranch would have been the beginning of a beautiful franchise built on the simple pleasures of coexisting with a tiny companion. However, because The Pokémon Company can collect a fee for Pokémon Home now, it's likely we will not get a Pokémon Ranch game realized to its fullest potential. I'd say 'help us, Pokémon Pokopia!' but it's also known that the Nintendo Switch 2 exclusive is just as much a puzzler as it is a life sim.

Ranch came out well before Stardew Valley sparked the lasting craze of cozy games. It was prior to the rise of idle games, and the video playthrough normalization of viewing games you aren't actively controlling. Most people never understood that Ranch's proposal to observe your creatures as much as you play with them wasn't to hide a shallow core. In actuality, Ranch's meticulous design was so extraordinary, there's a Twitch stream dedicated to running the game 24/7. The streamer who runs the channel maintains that, after nearly two decades of experiencing the game, he even now has not encountered all that is in it. Recognition for Pokémon Ranch: no one knew what to do with you in 2008.

Pokemon Duel: The Tactical Board Game Gone

Did you know that Pokemon once had an official tabletop game with action figures? Pokemon Duel was the 2016 attempt to digitize the physical experience in a more accessible format. Duel was also, sadly, one of Pokémon's earliest ventures into the world of free-to-play mobile gaming. Duel had the trappings of a gacha title where players could spend for advantage—and there was incentive to do so, given the lengthy grind for new pieces.

All of these poor design choices obfuscated a sad truth: Pokémon Duel was an excellent tactical game with Duel today. "Words cannot describe how much I loved and miss this game," one YouTube comment states, seven years after Duel's servers were pulled. "Truly I think this game was better than TCG Pocket in terms of complexity, approachability, design, and features in general," another commenter wrote. "I am convinced if it came out now people would be playing it more than GO and Pocket together."

Unfortunately, Duel's early release was marred by connectivity problems. Technical problems, alongside Duel's scummy business model, gave people little reason to return. Should a revival occur, The Pokémon Company decided to revive this franchise, I'm still not certain things would play out differently. The unusual board structure made for a fantastic tactical experience for the handful of players who played Duel, but that board is also a intimidating eyesore.

Pokémon: Magikarp Jump: The Silly Experiment

Image from Magikarp Jump
Select Button/Magikarp Jump

Man, why don't more Pokémon games loosen up a little and have some fun? Magikarp Jump (2017) was a uncommon case of The Pokémon Company giving its blessing a game with a concept so silly, it was verging on internet meme. And when we're dealing with a franchise where trainers go out with a team of ineffective monsters who simply cannot do anything, it's surprising we don't have more Pokémon games that poke fun at themselves.

In Magikarp Jump, the player is tasked with breeding the best possible version of the infamous fish. This isn't about a Magikarp that can kick your butt. These are 'Magikarp raised to enter contests to see who can jump the highest. I'm not a fan is how Magikarp Jump, like many phone games, forces the player to pause before they can improve their Magikarp further. But it is clear throughout the experience that Select Button appreciated and got the community love around Magikarp.

This was most apparent than in Jump's brutal random events, where your Magikarp was just as likely to raise its stats as it was to get snatched by a Pidgeotto. Apart from the clever dialogue, Magikarp Jump also experimented with other things I wish the core series would do, like offering a wide variety of the same species of monster. I know it's not feasible for any Pokémon game to have 30 different variations for a compendium of over a thousand creatures, as Magikarp Jump does... but one can dream.

Magikarp Jump was not a especially sophisticated or deep game, but the kernels of genius were there. Witty events with outrageous outcomes that forever alter how you can train a companion also describe the excellent Mewgenics. And I'm just saying: Mewgenics will likely be in the running when Game of the Year season arrives.


With numerous mainline entries and spin-offs, chances are that I omitted that one Pokémon game you totally love but argue that too few people played. I know that some people remember games like Pokemon Ranger or Pokémon Pinball with affection notwithstanding argu

About the author

Adam Calhoun

A seasoned gaming journalist with over a decade of experience covering the UK casino industry, specializing in slot game analysis and player safety.

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